! | Information on this subject is better covered on other websites. Please refer to the following sources for more information: *Spawn: Armageddon at Wikipedia. |
Spawn: Armageddon is a video game released for Microsoft Xbox, Sony PlayStation 2, and Nintendo GameCube in 2003. It is a 3D action/adventure game where the player controls Spawn himself, and play through the first 99 issues of the Spawn comic book series. It was published by Namco.
Story[]
(Taken from the manual)
Al Simmons was a man split by his devotion to his beloved wife, Wanda, and his dedication to his job. Unfortunately, his job was as a professional assassin working for Jason Wynn, the corrupt head of the United States Security Group. Somehow, Simmons managed to balance these two contradictory drives for years, but eventually his compassion for others made him distrust and question his orders. Before he knew what was happening, Wynn had him torched to death by a fellow operative.
But Al Simmons came back — he made a deal with Malebolgia, a master of Hell; a deal which has made his death far more complicated than his life ever was. For now he is a Hellspawn, destined to be a general in Hell’s army when the Apocalypse comes, destined even to bring about the Apocalypse no matter how desperately he tries to escape from his future.
On a decrepit rooftop above New York City’s forgotten back streets, Spawn reflects on the decisions he made in life that condemned him to this wretched existence. As he bemoans his fate, a violently green shaft of light strikes down from the sky, sendning a shockwave of incandescent energy flooding through the city. To Spawn’s surprise, the people and structures of New York don’t seem to be affected by this unexpected impact. But when the wall of green fire hits Spawn he feels his symbiotic costume writhe in pain, and he is hurled backwards. Only by grabbing a nearby water tower does he avoid being helplessly cast down into the streets below...
Spawn recovers from the blast, his eyes narrowing as he contemplates the implications of this supernatural assault...
Little does he realize that a chance to reverse his ill fortunes has been laid before him...
Cast[]
- To see the full list of credits, see Spawn: Armageddon (Video Game)/Credits
- Kevin M. Richardson - Spawn
- David Sobolov - Malebolgia
- John DiMaggio - Redeemer, Space Station crew
- Grant Albrecht - Reaver
- Steven Jay Blum - Violator
- Erin Fitzgerald - Sasha, Angel Predator, Angel Hunter
- André Sogliuzzo - Mammon, and other additional voices
Weapons[]
![]() Agony |
The physical manifestation of Spawn’s own tormented Soul. By concentrating on his own rage and utilizing his cape as a focal point, Spawn can summon this weapon and utilize its blades to cut through practically anything. While capable of incredible damage, Agony can only be wielded by Spawn, as his direct contact channels its existence into solid form. Agony has the tendency to absorb the blood of Spawn’s enemies into itself. Spawn often wonders if this trait will have a prolonged effect on him after he dismisses the axe. |
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![]() Chains |
Two glistening metallic chains bolt out at Spawn’s enemies and attack with snakelike accuracy and speed. These chains can be used singly or together. Together, they can hold an enemy in the air with incredible prehensile strength. The Chains are Spawn’s default long range weapon, since they never run out of ammunition. They can also be used to pull Spawn up to otherwise inaccessible places — when a Chain Icon lights up yellow, press the L1/L button to pull Spawn over to it. |
![]() Sawed Off Shotgun |
One of Spawn’s most devastating close range weapons — a double-barreled, sawn-off, breech loading shotgun. Pulling the trigger looses two barrels of wrath and destruction. Capable of tremendous damage at close range, the weapon loses much of its effectiveness at further distance. |
![]() Semi-Auto Pistols |
A pair of high caliber, armor-piercing pistols. Developed by a company under Jason Wynn’s influence, these very effective weapons were intended for use against Spawn and other Hell-born creatures. Wholly capable of great damage, these weapons have been produced in order to outfit Wynn’s personal strike force in the event of a confrontation with the Hellspawn. |
![]() Madcap Sub-Machine Gun |
A set of sub-machine guns that utilize a large caliber of bullet. The design of the weapon allows for higher accuracy at farther distances while the ammo maintains a high armor-piercing potential. Intended for use against lightly armored vehicles and armored personnel, these sub-machine guns excel in both aspects. The guns are known for the bulky clip attached to their underside. |
![]() Mini-Gun |
Using multiple, spinning, air-cooled barrels, the Mini-gun is used as a support weapon capable of tearing through entire units of enemies. This particular set of guns has been highly modified — with sufficient support, the user can carry the weapon with one hand. (Developments in muscular enhancements have coincided with the development of this weapon.) Once the trigger is pressed and held, the Mini-guns power up and begin to spin rapidly. A second later they begin to fire at an incredible rate. This short initial spinning period is necessary to keep the weapons from overheating, however it can pose problems for the user if an instant response is required. |
![]() Brimstone Cannon |
The Brimstone Cannon was developed by Angel Scientists to use Necroplasm extracted from captured demons as a power source and projectile. Continued use of Necroplasm was found to gradually mutate the weapon until it became a demon itself, so the Scientists developed replaceable cartridges to hold the mutagenic material and extend the life of the cannon. Spawn can wield two Brimstone Cannons simultaneously. |
![]() Burst Missile Launcher |
Considered to be the pinnacle of development in anti-tank, support and air-to-ground weaponry, the Burst Fire Missile Launcher is indeed a force to be reckoned with. While boasting a triple-barrel launching assembly, the weapon can still be fired from the hip with no reduction in accuraac. Once a target has been confirmed, the user simply depresses the trigger, and with each cartridge the launcher fires three missiles in succession at its intended target. Once a missile has made contact with any solid object, it explodes, damaging everything within a radius. |
![]() Inferno Cannon |
Another weapon developed by Angel Scientists, the Inferno Cannon is the most incredibly powerful hand held weapon Spawn will find. The Necroplasm that powers the Inferno Cannon has almost completely mutated the weapon until it resembles a bag of bones and guts, but don’s let its organic appearance fool you — the Inferno Cannon is capable of tearing apart almost any adversary. The Inferno Cannon firess projectile that takes several seconds to charge up to its full power. Press and hold the Square/X/B button to build up charge. The shot can be released at any time, but maximum damage will only occur at full charge. |
Levels[]
- The Beginning
The city has been attacked by some unknown force that only Spawn can see — and now demons run rampant in Spawn's alley. Spawn sets out to clear the streets of demonic trash... - Spawn's Turf
A strong demonic presence lurks somewhere in the bowery. Spawn takes to the rooftops to track it down and show who the true master of this city is... - The Evening News
The abandoned newspaper factory has become the lair of many vicious demons — but something much worse is also hiding here... - A Very Old Enemy
Spawn's oldest enemy is back in town, more determined than ever to take his rival out. Spawn has other intentions... - Desk Job
Having penetrated Jason Wynn's office, Spawn finds that it, too, is overrun by demons. But they won't stop him from finding the information he needs... - Seas of Blood
Wynn's computer showed a shipment of heavy weapons being delivered to the docks this evening. Spawn heads there to claim them — because the files also mentioned an escaped experiment heading towards the city... - Power Behind the Throne
The military warehouse is heavily defended. In order to preserve his powers for the trials to come, Spawn heads underground to knock out the warehouse power systems... - Unwelcome Attentions
Having gained access to the military warehouse, Spawn enters, only to find that the demonic infestation has spread here, too... - Angel Attack
An unexpected ambush greets Spawn as he leaves the military warehouse. If Spawn is killed here, he'll never find his answers... - Mayhem
Spawn's lengthy recovery of the heavy weapons is completed just in time — as the escaped experimental soldier is almost in town... - Cause and Effect
Demons, Angels and cyber-enhanced soldiers run amok in the city. Spawn sets out over the rubble to meet Mammon's mysterious allies. But a surprise is waiting for him... - Falling Angels
Several new types of Angel are abroad in the city, and they seem dedicated to Spawn's destruction. Yet Mammon sent Spawn this way to meet his informants. Did Mammon send Spawn into a trap? - The Living Forest
Spawn senses the power of Hell emanating from Central Park. Leaving Mammon and The Reaver to their plans, Spawn heads to the park to investigate... - The Hellhole
A hellhole has opened up in Central Park, releasing demons and malevolent forces into the city. Now Spawn must fight to avoid being sucked down to hell with the rest of the Earth! - Hell on Earth
Angel experiments are responsible for opening hellholes in the parts of the city near Central Park. Spawn goes to investigate one of them, which has appeared in an opera house... - Heaven's Soldier
The Angels have decided to take Spawn alive, to power their ultimate weapon for the war against hell. They send their finest soldier to complete the task — the anti-Spawn, Redeemer... - Descent into Hell
Spawn has returned to Hell. There is only one way out — to strike a new bargain with his master, Malebolgia... - Meeting with Malebolgia
Malebolgia may agree to free Spawn — if he can defeat his would-be-successor... - Bat Out of Hell
Malebolgia has cut a new deal. Spawn must destroy the Angel weapon before it fires again. But jealous demons will try to prevent Spawn's escape from Hell... - Rogue Angel Rescue
Hunters are tracking down the traitors to Heaven's cause. Spawn must find them and persuade them to join him if he is to launch an attack on Angel Tower... - Citadel of Heaven
With the help of the rogue Angels, Spawn infiltrates Angel Tower. Now he must fight through an army of Angels to reach the transporter room at the top... - Angel Station
Having reached Angel Station, the staging area of all Angelic operations on Earth, Spawn must find the power chamber of the ultimate weapon, and try to reverse its effects... - The End of the World?
One hurdle remains before Spawn can free the Earth and himself. The ultimate form of The Redeemer — the Metatron!
Enemies[]
Enemy List | ||||
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Angel Hunter![]() |
Young angels sent down to hunt lesser demons. Few of them have actually been on a field mission before, and their enthusiasm often counterbalances their inexperience. | Angel lances are special weapons designed for killing demons. They store necroplasm for transport to Angel Station. | Angel hunters prefer hand-to-hand attacks and can instantly teleport next to their enemy in order to get within range of their angelic lance attacks. | However, their armor is least effective against hand-to-hand attacks levied at them. They take more damage from hits with Agony, especially if they miss with one of their attacks, which leaves them open for counterattack. |
Angel Warrior![]() |
Having survived several missions in hostile territory before, angel warriors tend to get a bit cocky about their skills. Only if they can overcome their ego will they advance to the higher ranks. | Despite their bravado, Angel warriors tend to keep their distance from their targets, having learned that, at close range, their armor is less useful. Beware of their prayers, which drop fire from the sky on a distant target. | Thanks to their speed and knack of staying far away, guns are less effective against warriors. Hell Power attacks, on the other hand, affect them normally. | Angel warriors are extremely weak against hand-to-hand attacks. If an attacker manages to get close enough, he can cause them some serious damage. |
Angel Predator![]() |
Angels who have reached the higher ranks, predators wear the least armor to show their contempt for their enemies. They are highly skilled, and most have killed a hellspawn or two during their career. | Angel predators are constantly on the attack, showering their foe with a constant barrage of hand-to-hand and ranged attacks. | All angel predators are equipped with a brimstone cannon powered by the necroplasm of captured demons. If a target tries to run away from a predator, she will bring down her kill with this weapon. | Like other angels, predators are strong against projectile attacks but weaker against hand-to-hand moves. They are sometimes too quick for an attacker to strike at close range, however. |
Assassin![]() |
These incredibly fast assassins are highly trained killers, even among the angelic elite. Their speed and marksmanship make them enemies that should not be underestimated for their size. | When the assassins get weak, they begin firing rapid volleys of brimstone cannon fire that can wipe out an entire field of lesser demons. | Even a hellspawn should be wary of this barrage and avoid it. Locking onto the assassin and then jumping sideways is an efficient evasion technique. | The assassins did not believe in the orders to destroy the earth, so they joined the reaver the second he approached them with his plans. |
Berserker![]() |
The berserker is a vaguely humanoid demon with large, razor-sharp blades ending each arm. Possessed by an insatiable appetite for blood and destruction, the berserker is a dangerous foe. | Berserkers can block most small arms fire, including Spawn's chains. However, they will not move while blocking, which allows an attacker to get within hand to hand range. | When their health is low, berserkers become even more aggressive still, and begin to use a very dangerous attack known as the Soul Prison. It is wise to steer clear of the demon's blades when it initiates this attack. | After performing the Soul Prison attack, the berserker will get its claws stuck in the ground. Thisis [sic] a good time to press the attack with Agony. |
Brute![]() |
These huge warriors are quite slow, but are incredibly strong. Their punches are enhanced by enormous power fists, which can also fire globes of energy. | Sometimes, brutes use the enormous strength in their legs to launch themselves high into the air, intending to land right on their target. For this reason, it is wise to always keep an eye on the slow moving brutes, even if they are far away. | The thick armor of the brutes makes them immune to smaller caliber weapons. They must be approached to fight at close range, or warded off with heavy weapons fire. | The brutes were once kind and gentle giants until heaven made its current plans. They were mortified by the orders of their superiors and joined with The Reaver to protect mankind. |
Claw Demon![]() |
A quite bizarre monster, the claw demon has six insect-like legs that end in sharp with which it slashes viciously at its enemies. | A claw demon will often attempt to climb up walls to reach a safe vantage point from which it will launch fireballs from the eye on top of its body. | The hard shell of the claw demon renders it almost immune to any attacks. Its weak point is its heart, which can be seen in the exposed underbelly of the creature. | To get to the creature's heart, use the uppercut attack with Agony. |
Cy-Gor![]() |
Cy-Gor was a creation of a secret military experiment to create a super-soldier with the cyber-enhanced body of a giant ape and the controlling mind of a human. However, Cy-Gor escaped from the lab when the mind transfer was only partially complete, leaving him confused and violent. | All that Cy-Gor is really aware of is the scent of his target, the hellspawn. He has led a path of destruction through the city to find and destroy his tormentor. | Cy-Gor's hands are the key to avoiding his attacks. He will send various forms of shockwaves down the alley, which can be dodged by predicting his moves. | Cy-Gor is most vulnerable to attack when he lifts boulders over his head, or after his largest, floor level shockwave. |
Fire Demon![]() |
This emaciated creature has a tough charcoal-like hide and terrifying visage. Their horrific appearance matches their relentless attacking style. | Heavier hits, such as a rocket launcher hit, shotgun blast or any hell power attacks cause the demon to ignite, at which point can damage its foe just by making contact with it. | Fire Demons have the ability to rise, phoenix-like, from their own ashes. Put an end to their existence by crushing the life out of the heart they leave behind after death. | The heart is resistant to most attacks but can be cut in half with a cleave attack using Agony. |
Flying Imp![]() |
Flying imps are large, bat-winged airborne pests. They think themselves superior to regular imps, but are just as weak and pathetic. | There can be no escape from flying imps, as they can fly to any height over any distance without tiring. However, they are basically cowards, and try to attack when their victim is least defended. | As well as a fireball attack similar to that of a regular imp, flying imps will dive bomb a target on the ground, or perform a corkscrew spin attack at targets that are in the air. | Like the ground-based imps, flying imps are susceptible to close range shotgun blasts from airborne enemies. |
Frenzied Violator![]() |
Having suffered defeat at the hands of Spawn, the Violator returns to Malebolgia with a plea for another chance. Malebolgia grants his wish and summons an arena in which his disgraced child can attempt to prove himself. | While in hell, the Violator is no longer bound by the restrictions and limitations of the human realm. He appears in his true, warped and twisted form, seething with the full extent of his power and a thirst for vengeance. | Beware of falling outside of the arena, as it spells instant doom. | Pay attention to the skulls on the corner spires, as they may begin to vomit flame onto the platforms below. Doing enough damage to an active skull will shut it off. |
Imp![]() |
Imps are the weakest soldiers of Malebolgia's army. They are petty-minded animals, only capable of harboring ill-will toward any other creature. | Imps find safety in numbers, feeling a lot more confident when there are other imps nearby to draw attention away from themselves. | Their main attacks are close range claw swipes and they can sometimes leap in from a short distance. From afar they will belch fireballs at their target. | Imps are generally weak against any form of attack, but close range shotgun blasts to the head can kill them in a single shot. |
Hell Leech![]() |
These foul creatures feed on the tormented souls that wander, wailing, around the plains of hell. They are utterly repulsive slug-like monstrosities with the faces of sneering babies. | Beware of the hell leech's vomit projectile, it will drain Spawn of some of his necroplasm. | Hell leeches should not be approached under any circumstances — their soft bodies emit poisonous clouds of gas when they feel threatened. | Normal weapons should be used to clear out any hell leeches in an area before taking out any other enemies that are present. |
Lamenting Demon![]() |
This disgusting monstrosity is a fleshy amalgam of hundreds of tortured souls. Their pain causes them to lash out at anything around them, their suffering is immeasurable. | The lamenting demon can produce giant floating eyeballs that attack independently. The eyeballs are easily defeated, but distract attention away from the main body. | The lamenting demon should not be approached or engaged with hand-to-hand attacks. If attacked at close range it will hit back extremely violently. | Hell power attacks increase the souls' torment and can bring about the monster's demise sooner. But lamenting demons are often found with parasitic hell leeches, which will try to drain your necroplasm. |
Hell Eye![]() |
Lamenting demons try endlessly to ease their own misery upon others. They occasionally release hell eyes through which they can observe their prey as it is hunted down and tortured. | Once a hell eye has been ripped out of the chest of a lamenting demon, it becomes its own entity. Even if the lamenting demon that spawned it should die, the hell eye will continue the hunt. | To catch the gaze of a hell eye is to invite pain and misery. The hell eye will charge up a beam of energy to burn away flesh and bone, revealing the soul of the eye's fearsome scrutiny. | Damaging the eye will force it to break its gaze temporarily. Destroy the eye quickly, or it will soon recover. |
Meat Puppet![]() |
This unfortunate individual was taken by the first wave of demons that invaded the city, and was subjected to unspeakable torture. | Having been crucified and skinned alive, the poor victim died a slow and painful death to the glee of the tormentors. | As if that wasn't enough, the lifeless corpse was then possessed by a malicious demon and dragged around in a macabre dance. | Meat puppets use only physical attacks, so dodging out of their way is the best way to deal with them. |
The Metatron![]() |
Traditionally 'the voice of God', the Metatron is actually a super-powerful form that the elemental fire that comprises the Redeemer can take when bolstered by the power of Angel Station. | Since the Metatron is comprised of pure elemental fire, it can take any form it chooses. When it encounters Spawn it chooses a form in response to Spawn's enormous potential for destruction. | After taking damage, the Metatron activates a shield to protect itself while it recharges. The razor drones it releases while shielded will often drop power ups. Destroy the drones quickly to end the recharging time. | When the Metatron is in humanoid form and harnessing energy he is vulnerable, especially to heavier attacks. |
Newborn![]() |
Small hellholes all over the city are releasing demons of many breeds. But the main hellhole in Central Park is pouring out a new class of imp, the newborn. | Unlike their feeble counterparts, newborns are phenomenally strong and menacing. They move slowly, but their close range attacks are devastating. | Newborns are covered in a metallic skin that is almost impervious to all human weapons. If more of these creatures make it into the city, the defense forces will not stand a chance. | Although it is incredibly dangerous to try, Agony's diamond hard blades can slice through the skin of a newborn with ease. |
Possessed Soldier![]() |
Human soldiers that have been killed and their souls possessed by malicious demons. Do not feel for these creatures. Killing them would be a favor. | Possessed soldiers are very feeble; they are slow moving and have only short range grasping attacks. | Their attacks can be avoided altogether by keeping a distance away from them while dealing with any more dangerous enemies in the area. | Being so low to the ground, a cleave attack will kill a possessed soldier in a single blow, freeing its soul. |
Reaver![]() |
The leader of a band of ferocious male angels, the Reaver is an imposing figure, standing tall in his battle armor. He wields an enormous sword capable of slicing almost anything in two. | The Reaver has incredibly powerful hand-to-hand attacks, but he can also hurl his sword across huge distances, cutting through any and all obstacles on the way to its target. Only by leaping over it at the right time can the sword be avoided. | When the Reaver gets weakened, he accelerates his attacks. In particular, he will follow up a successful hand-to-hand attack by hurling his sword while the opponent is undefended. | The Reaver leads the small band of rogue angels in rebellion against their superiors, who have no wish to protect life on Earth, and are obsessed with destroying hell at any cost. |
The Redeemer![]() |
Whenever hell threatens to upturn the balance of power even a little, the angels need more than their own skill and cunning to turn things in their favor. At these times, a suitable candidate on Earth is picked, and transported instantly into the Space Station. There, the human is filled with the elemental fire and becomes The Redeemer, the anti-Spawn. | Under normal circumstances, The Redeemer's sole mission is the complete and utter annihilation of the hellspawn. However due to heaven's orders, this incarnation of The Redeemer has been ordered to capture Spawn alive. | When The Redeemer ignites the floor of the arena, use the chains to take refuge on top of the crystal spires that raise up. | Doing enough damage to The Redeemer while he is charging up his star fall attack will break his concentration and prevent him from casting his spell. |
Robot Drone![]() |
These small drones are defense systems created to guard military installations from intruders. They can float, and can therefore follow their target anywhere it goes. | Robot drones have a basic artillery attack which a creature like Spawn can shrug off easily. | They also have a secondary attack, a powerful beam that auto-targets and is virtually impossible to dodge. | If the drone starts to power up its beam attack, it will fire after a few seconds. Hitting the drone during the build up will cancel the damaging blast. Keep an eye out for its targeting laser. |
Tree Demon![]() |
A truly horrific creature, this is a demon possessed tree that has grown up through the corpse of a human being, filling its body with twigs and branches. | Tree demons are only just beginning to infect the world, and as such have spread little farther than Central Park. But if the hellhole remains open, all of the word's forests may be filled with these creatures. | Up close, the tree demon will attack with the branches on its head and by ramming enemies. Quick movements to the side should avoid these attacks. | Tree demons are susceptible to axes, so close range, hand-to-hand moves hurt them more than other attacks. |
Space Station Crew![]() |
These emotionless beings are angels in their most basic form, that of pure angelic energy. They resemble nothing but a cardiopulmonary system made from dancing streams of lightning. | The space station crew have the ability to teleport around at will. They can also link up with others of their kind and pass high energy bolts of plasma between themselves. Getting caught in these bolts causes large cell damage to other beings. | While the space station crew's halo is above it, a shield surrounds them. This shield can only be penetrated by hell power attacks. Touching the shield causes searing pain and damage to hell-beings. | When the halo starts to circle the space station crew, regular attacks will cause damage. However, the halo becomes a deadly weapon and can fly rapidly towards a target. |
Spider Tank![]() |
This was once a prototype for a new military weapon to be used over any type of terrain. It was possessed by a demon and has begun to mutate into some sort of hellish spider. | The spider tank tries to ram its opponents, grinding them in the treads on its feet. It also has a pair of chain guns on its turret with which it can fire hails of bullets in any direction. | The cannon on the front of the spider tank fires a powerful explosive projectile that can track its opponent and cause tremendous damage. | The spider tank is vulnerable from the rear, since its main gun cannot face that way. If Spawn can get behind it, only its chain guns will pose a threat. |
Violator![]() |
The Violator is a greater demon who is very high in the eyes of Malebolgia. But Malebolgia prefers generals chosen from the souls of mankind to lead his armies, and the Violator's bitter jealousy of Spawn has brought them together on many occasions. | The Violator will try to destroy the walkways around his lair, in order to force Spawn onto the ground. The corrosive slime he has left all over the floor will gradually melt Spawn if he stands in it for too long. | Even though the Violator will try to break the platforms, some will leave supports that Spawn can still use to stay off the floor. | The platforms in the corners of the room are sturdier than the others, and the Violator will not be able to break them. |
Whip Demon![]() |
Whip demons are tall female demons, personifications of malice, taking glee in the despair of others. They thrive on death, and bring death to all who witness them. | Whip demons are vulnerable to harm from any kind of attack, although they are very tough and take a lot to bring down. | When a whip demon has suffered damage, she surrounds herself with an invulnerable chrysalis. At his [sic] stage, it is pointless to press the attack. | In fact, she will not emerge from her chrysalis while she is still under attack. Back off, or deal with her companions, until the chrysalis disappears. |
Wynn Soldier![]() |
Jason Wynn employs many dubious individuals for his own protection and for his own deployment when he needs to operate outside of regular government protocol. | Al Simmons himself was once among this list of trained killers, and performed many horrible deeds until he tried to break free from Wynn's influence. Simmons was summarily executed by another of Wynn's assassins. | Most of Wynn's operatives do not know one another! They are faceless and nameless. They are trained psychopaths, and Spawn harbors a powerful hatred towards them, as they remind him of why he was chosen by Malebolgia in the first place. | Wynn's soldiers carry weapons specially designed to harm demons, and are equipped with bullet-proof armor. They are not so well defended against the inhuman savagery of Agony. |
Reception[]
It was not especially panned by the public, but it was considered quite forgettable by both critics and fans of the Spawn series. It was compared to the Devil May Cry series.[1]
Trivia[]
- Spawn: Armageddon would be developed due to the collaboration with Namco in Soulcalibur II. Namco had approached McFarlane in hopes of designing a brand new character for the console ports of Soulcalibur II, who would end up becoming Necrid. Afterwards, Namco would ask if they could put Spawn in the Xbox version of the game. Eventually, this deal with Namco would lead to the development of Spawn's own game.[2][3]
Video[]
External Links[]
References[]
- ↑ https://www.ign.com/articles/2003/11/22/spawn-armageddon
- ↑ "SPAWN: ARMAGEDDON". Spawn.com. Archived from the original on August 26, 2005. Retrieved February 4, 2025. "TME and Namco first crossed paths during development of SOULCALIBUR II when Namco approached Todd about creating a character for the game. Todd created a new character, Necrid, for SCII and also allowed them to use Spawn as a special character in the XBox version of the game. Realizing the potential with Spawn, the deal with Namco evolved into Spawn's own title."
- ↑ Gamespot Staff (January 22, 2003). "Todd McFarlane Q&A". GameSpot. Archived from the original on April 8, 2014. Retrieved February 4, 2025.
[]
Spawn video games | |
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Video Games | Todd McFarlane's Spawn: The Video Game (1995) • Spawn: The Eternal (1997) • Spawn (1999) • Spawn: In The Demon's Hand (2000) • Spawn: Armageddon (2003) |
Collaborations | Soulcalibur II (2003) • Mortal Kombat 11 (2019) • Call of Duty: Modern Warfare II (2023) |
Related media | Spawn: In The Demon's Hand Original Soundtrack (2000) |